Description :

French Touch is a group of 5 French people (one programmer and 4 graphic designers) and a Spanish musician, who wish to create a new generation of high quality games for the Power Macintosh.
One important thing to know about French Touch people is the fact that they are all working on the different projects only in their free time!

Why develop games on the Mac and not on the PC ? Curiously, there's a lack of 3D games on the Mac, but the hardware is there : there is about 2 millions iMacs and many G3 out there with outbreaking performances and 3D chips onboard... this represents many Macs to sell games for.

Yes, the Mac is first a creation tool, not a gaming machine (if you want to play games, go and buy a console, not a PC), but we want to prove that the Mac is also a gaming platform and owns better games: since you do better work with a Mac, you should end up with better games than on the PC side :-)

At the moment, we essentially design our software to run on the G3 PowerMacintosh line, but we'll try to make them compatible with the "older" ones, through software rendering and low quality settings.

 

 

A Brief History of French Touch Software :


The French Touch adventure started during the 1998 summer, as Pierre-Olivier Latour began working on a Rave based 3D engine: Infinity. Soon, he decided to create an outstanding windsurfing simulation game based on this engine : WindRacer.

In October 1998, Didier Larue saw some screenshots of Infinity on the author's web page and offered his services with David Lardat as 3D artists.
A few days later, Didier and David had designed a first ship and the small team extended the concept of the game to a water racing simulation not limited to windsurfing and gave it a new name : WaterRace.
They also started working on a deeper project: Lords of Steel, a Mech based adventure game that would occur in a feudal world.
At that time, it became obvious that some special tools were needed for the project. As a consequence Pierre-Olivier developed Fusion, a complete 3D editor and texturing tool.

In November 1998, Eric Dufresne and Yann Lorgeuilleux saw the very early screenshots of the game, and offered to join the team as graphic designers and handle all the 2D work for the team, including game logos, interfaces and the web site.

In December 1998, the French Touch team held its first meeting in Paris and defined definitely both the concept and the interface of WaterRace. They also started to imagine the background world and the script of Lords of Steel.

In late January 1999, French Touch opened its web site and presented its projects to the Mac gaming community...

In February 1999, Siete 7 Black, a Spanish R & B musician joined the French Touch team with the idea of making the best musics for our upcoming games, with a special touch of course!

In November 1999, Marc Gohring and Peter Goedtkindt joined the French Touch team as 3D animator and additional programmer.

 

 

Team Member Profile :


Please use the e-mail addresses of the people of the team only for strictly personal messages.
General purpose messages should be sent to
info@french-touch.net.

Manager and lead programmer : Pierre-Olivier Latour

Illustrations and texturing : David Lardat

3D artist : Didier Larue

Graphic and Web designer : Yann Lorgueilleux

Graphic and Web designer : Eric Dufresne

Music and Sfx artist : Siete 7 Black

3D animator : Marc Gohring

Additional programmer : Peter Goedtkindt

the french touch team
Part of the French Touch Team live in Bordeaux

 

 

Thanks to :


These are the people who help us develop our products
and therefore we'd like to thank :

Chris Bentley (ATI)

Stephen Luce (QuickDraw 3D engineer)

Brian Greenstone

Phillipe Lattard

George Warner (Apple DTS)

People of the Mac game dev. list

IMPEC company which lent us its offices and PowerMacs

Robin who let us use his Yosemite

Jeff Gibboney and other testers for editing Fusion's users manual

Etienne Després for designing the cool icons of the inspector window

Fuji

Phillips© coffee maker


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